توضیحات
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the games production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success. Read more…
Abstract: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the games production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success
سری Reverse Design به تمام تصمیمهای طراحی که در بازیهای ویدیویی کلاسیک انجام شد، نگاه میکند. این اولین قسمت از سری طراحی معکوس است که به Final Fantasy VI نگاه می کند. که در قالبی خوانا نوشته شده است، به شش بخش تقسیم میشود و برخی از مهمترین موضوعات بازی را بررسی میکند: چگونه عناصر روایی، بهویژه طراحی چهارده بازیکن-شخصیت، حیاتی بودادامه مطلب…
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