توضیحات
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. Read more…
Abstract: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content
سری Reverse Design به تمام تصمیمهای طراحی که در بازیهای ویدیویی کلاسیک انجام شد، نگاه میکند. این دومین قسمت از سری طراحی معکوس است که به Chrono Trigger نگاه می کند. که در قالبی خوانا نوشته شده است، به چهار بخش تقسیم میشود و برخی از مهمترین موضوعات بازی را بررسی میکند: نحوه استفاده طراحان از گیمپلی برای حفظ و تزیین شگفتیهای موجود در طرح را توضیح میدهد که چگونه Chrono Trigger واقعا دو بازی متفاوت است: Tragedy of the Entity و Comedy of the Sages. تفاوت این دو بازی از نظر لحن، خطی بودن، انتخاب بازیکن و سرعت محتوای آنها را برجسته می کند. بیشتر بخوانید… span>
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